Tile/Trial: an experiment in Anti-Tiling (Installation View)
       
     
Tile/Trial (Installation Detail)
       
     
The Transit: an experiment in Zero-Point Perspective
       
     
The Limitations of a Cube
       
     
The Collectors / Limitations of a Cube (Installation View)
       
     
Ian Jehle: Dynamical Systems (Exhibition View)
       
     
Ian Jehle: Dynamical Systems Exhibition Catalog
       
     
The Transit of a Hilbert Space onto a Hilbert Space is itself a Hilbert Space
       
     
The Transit of a Hilbert Space (Detail)
       
     
The Transit of a Hilbert Space (Detail)
       
     
IMG_4262.JPG
       
     
 Wall Installation at Reinraum ev, Düsseldorf, August 2017
       
     
 Reinraum ev, 2017 - 24 hour Installation using non-repeating prime numbers.
       
     
 Reinraum ev, 2017 - Bathroom installation using 6 colour couplets governed by the 4 colour map rule
       
     
 Prototype for installation using two color stripes in six combinations, placed on the walls, floor, ceiling and projecting from the walls using  layered plywood planks - IN PROGRESS
       
     
 Proposal for game-based installation to be build be two competing teams (blue and red). Each team may add boxes based on the placement of the boxes in previous moves - IN PROGESS
       
     
 Game Project - Detail
       
     
 Proposal for outdoor wall installation. Geometric design based on a set of rules governing shape and color. Painted entirely in chalk, the work shall be continually repainted (using the same governing rules) as the original is degraded by weather. - IN PROGRESS
       
     
IMG_20180428_201053.jpg
       
     
 Proposal for 360 degree wall drawing using isometric perpendicular lines - IN PROGRESS
       
     
IMG_20180428_200544.jpg
       
     
 Fence Project - IN PROGRESS
       
     
 2 point projection of a Lake Chautauqua seen from a 30 degree angle.
       
     
 Test drawing for 3 dimensional version of the game, Snake. (nearest Cartesian coordinate version)
       
     
 Test drawing for 3 dimensional version of the game, Snake. (logarithmic plane version)
       
     
 Test drawing for 3 dimensional version of the game, Snake. (multi-player, isometric plane version)
       
     
IMG_0881.jpg
       
     
IMG_0046.jpg
       
     
Tile/Trial: an experiment in Anti-Tiling (Installation View)
       
     
Tile/Trial: an experiment in Anti-Tiling (Installation View)

Masking Tape on Wall

Tile/Trial (Installation Detail)
       
     
Tile/Trial (Installation Detail)
The Transit: an experiment in Zero-Point Perspective
       
     
The Transit: an experiment in Zero-Point Perspective

Masking Tape and Pencil on Wall

The Limitations of a Cube
       
     
The Limitations of a Cube

Bungee Cord and Hardware on Wall

The Collectors / Limitations of a Cube (Installation View)
       
     
The Collectors / Limitations of a Cube (Installation View)
Ian Jehle: Dynamical Systems (Exhibition View)
       
     
Ian Jehle: Dynamical Systems (Exhibition View)
Ian Jehle: Dynamical Systems Exhibition Catalog
       
     
Ian Jehle: Dynamical Systems Exhibition Catalog
The Transit of a Hilbert Space onto a Hilbert Space is itself a Hilbert Space
       
     
The Transit of a Hilbert Space onto a Hilbert Space is itself a Hilbert Space

Wall Installation at HilbertRaum Gallery, Berlin, Germany. August 2018

The Transit of a Hilbert Space (Detail)
       
     
The Transit of a Hilbert Space (Detail)
The Transit of a Hilbert Space (Detail)
       
     
The Transit of a Hilbert Space (Detail)
IMG_4262.JPG
       
     
 Wall Installation at Reinraum ev, Düsseldorf, August 2017
       
     

Wall Installation at Reinraum ev, Düsseldorf, August 2017

 Reinraum ev, 2017 - 24 hour Installation using non-repeating prime numbers.
       
     

Reinraum ev, 2017 - 24 hour Installation using non-repeating prime numbers.

 Reinraum ev, 2017 - Bathroom installation using 6 colour couplets governed by the 4 colour map rule
       
     

Reinraum ev, 2017 - Bathroom installation using 6 colour couplets governed by the 4 colour map rule

 Prototype for installation using two color stripes in six combinations, placed on the walls, floor, ceiling and projecting from the walls using  layered plywood planks - IN PROGRESS
       
     

Prototype for installation using two color stripes in six combinations, placed on the walls, floor, ceiling and projecting from the walls using layered plywood planks - IN PROGRESS

 Proposal for game-based installation to be build be two competing teams (blue and red). Each team may add boxes based on the placement of the boxes in previous moves - IN PROGESS
       
     

Proposal for game-based installation to be build be two competing teams (blue and red). Each team may add boxes based on the placement of the boxes in previous moves - IN PROGESS

 Game Project - Detail
       
     

Game Project - Detail

 Proposal for outdoor wall installation. Geometric design based on a set of rules governing shape and color. Painted entirely in chalk, the work shall be continually repainted (using the same governing rules) as the original is degraded by weather. - IN PROGRESS
       
     

Proposal for outdoor wall installation. Geometric design based on a set of rules governing shape and color. Painted entirely in chalk, the work shall be continually repainted (using the same governing rules) as the original is degraded by weather. - IN PROGRESS

IMG_20180428_201053.jpg
       
     
 Proposal for 360 degree wall drawing using isometric perpendicular lines - IN PROGRESS
       
     

Proposal for 360 degree wall drawing using isometric perpendicular lines - IN PROGRESS

IMG_20180428_200544.jpg
       
     
 Fence Project - IN PROGRESS
       
     

Fence Project - IN PROGRESS

 2 point projection of a Lake Chautauqua seen from a 30 degree angle.
       
     

2 point projection of a Lake Chautauqua seen from a 30 degree angle.

 Test drawing for 3 dimensional version of the game, Snake. (nearest Cartesian coordinate version)
       
     

Test drawing for 3 dimensional version of the game, Snake. (nearest Cartesian coordinate version)

 Test drawing for 3 dimensional version of the game, Snake. (logarithmic plane version)
       
     

Test drawing for 3 dimensional version of the game, Snake. (logarithmic plane version)

 Test drawing for 3 dimensional version of the game, Snake. (multi-player, isometric plane version)
       
     

Test drawing for 3 dimensional version of the game, Snake. (multi-player, isometric plane version)

IMG_0881.jpg
       
     
IMG_0046.jpg