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PROJECTION

Projection is how we characterize a three-dimensional (3D) space in two dimensions (2D). Think of those IKEA instructions to build furniture or architectural drawings. This extends to cinematography and landscape paintings and in our modern times, video games and computer animation, which are composed around the mathematics of projection. I’m interested in speculating in alternate forms of projection and not the usual concepts of one and two-point perspective invented during the Italian Renaissance. I’m seeking to combine aspects of perspectives developed centuries before this period and away from European contexts, inspired by the milieu of Africa, Asia, and Latin America.

KUBUS

Kubus is the Sculpture conceived as part of an installation focusing on correspondence between artist MC Escher and mathematician Roger Penrose. In addition to wall drawings this work includes several sculptures built using Lego bricks. This particular is based on the mathematics behind Eschers lithograph House of Stairs.

 

FENCE RUN

Fence Runner is an algorithmic drawing project initially designed as a thought experiment to imagine types of perspective other than the traditional one/two point perspective and isometric projection used by artists architects and engineers throughout the world. This particular example employs what the artist calls zero point perspective whereby the horizontal axis is treated isometrically while the vertical axis is handled in single point perspective.