Projection is how we characterize a three-dimensional (3D) space in two dimensions (2D). Think of those IKEA instructions to build furniture or architectural drawings. This extends to cinematography and landscape paintings and in our modern times, video games and computer animation, which are composed around the mathematics of projection. I’m interested in speculating in alternate forms of projection and not the usual concepts of one and two-point perspective invented during the Italian Renaissance. I’m seeking to combine aspects of perspectives developed centuries before this period and away from European contexts, inspired by the milieu of Africa, Asia, and Latin America.
Kubus is the Sculpture conceived as part of an installation focusing on correspondence between artist MC Escher and mathematician Roger Penrose. In addition to wall drawings this work includes several sculptures built using Lego bricks. This particular is based on the mathematics behind Eschers lithograph House of Stairs.
THE SHAPE OF SOUND
For the Shape of Sound, Canadian artists Edwina Chen and Ian Jehle created a series of mathematical models of 12 bars of Faure's Requiem for polyphonic overtone choir. These models were then used to transform the music into drawings, sculpture, parametric designs and paintings. Conceived as both an exhibition and a presentation of research, the project is primarily based on a Jehle’s theory of a common geometric language that connects various forms of art, which was inspired by Chen’s geometric colour studies of harmonic chord progressions. Divided into a main room, highlighting Jehle's theoretical models, and a second room with Chen's colourful paintings, there were 30+ art works, in addition to a live performance of portions of Faure's Requiem and a workshop on polyphonic overtone singing. The exhibition was included in the 2020 Transmediale Arts Festival in Berlin as part of Vorspiel, which focused on the relationship of art and music.
Fence Runner is an algorithmic drawing project initially designed as a thought experiment to imagine types of perspective other than the traditional one/two point perspective and isometric projection used by artists architects and engineers throughout the world. This particular example employs what the artist calls zero point perspective whereby the horizontal axis is treated isometrically while the vertical axis is handled in single point perspective.